GPU 2015 Benchmarks
BENCH
Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking
on product categories below!
Bench Results
Product Ratings & Comparisons
Battlefield 4 - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
31.4
53.8
Battlefield 4 - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
50.1
80
Crysis 3 - 2560x1440 - High Quality + FXAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
35.3
58.8
Crysis 3 - 1920x1080 - High Quality + FXAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
59.4
89.6
Shadow of Mordor - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
24.4
72.4
Shadow of Mordor - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
43.1
99.4
Shadow of Mordor - Min Frame Rate - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
15.3
44.1
Shadow of Mordor - Min Frame Rate - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
24
49.8
Dragon Age: Inquisition - 2560x1440 - Ultra Quality - 0x MSAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
32.3
56.8
Dragon Age: Inquisition - 1920x1080 - Ultra Quality - 0x MSAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
48.8
82.5
The Talos Principle - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
38.5
82.3
The Talos Principle - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
55.1
111.3
Total War: Attila - 2560x1440 - Max Quality + Perf Shadows
Frames per Second - Higher is Better
Frames per Second - Higher is Better
17.7
34.8
Total War: Attila - 1920x1080 - Max Quality + Perf Shadows
Frames per Second - Higher is Better
Frames per Second - Higher is Better
29.8
48.3
GRID Autosport - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
53
77.9
GRID Autosport - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
70.6
83.3
Grand Theft Auto V - 2560x1440 - Very High Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
21.7
41
Grand Theft Auto V - 1920x1080 - Very High Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
34.4
56.8
Grand Theft Auto V - 99th Percentile Framerate - 2560x1440 - Very High Quality
Minimum Frames Per Second - Higher Is Better
Minimum Frames Per Second - Higher Is Better
1.6
28.5
Grand Theft Auto V - 99th Percentile Framerate - 1920x1080 - Very High Quality
Minimum Frames Per Second - Higher Is Better
Minimum Frames Per Second - Higher Is Better
20
40
Synthetic: TessMark, Image Set 4, 64x Tessellation
Frames Per Second - Higher Is Better
Frames Per Second - Higher Is Better
143
160.7
Synthetic: 3DMark Vantage Texel Fill
Gigatexels Per Second - Higher Is Better
Gigatexels Per Second - Higher Is Better
68.4
161.5
Synthetic: 3DMark Vantage Pixel Fill
Gigatexels Per Second - Higher Is Better
Gigatexels Per Second - Higher Is Better
16
19
Compute: LuxMark 3.0 - Hotel
Score In Thousands Of Samples Per Second - Higher Is Better
Score In Thousands Of Samples Per Second - Higher Is Better
1185
3178
Compute: CompuBench 1.5 - Face Detection
MPixels Per Second - Higher Is Better
MPixels Per Second - Higher Is Better
79.8
112.9
Compute: CompuBench 1.5 - Optical Flow
MPixels Per Second - Higher Is Better
MPixels Per Second - Higher Is Better
15.1
33.7
Compute: CompuBench 1.5 - Particle Simulation 64K
Millions of Interactions Per Second - Higher Is Better
Millions of Interactions Per Second - Higher Is Better
797.9
866.8
Compute: Folding @ Home: Explicit, Single Precision
Nanoseconds per Day - Higher Is Better
Nanoseconds per Day - Higher Is Better
44.4
54.4
Compute: Folding @ Home: Implicit, Single Precision
Nanoseconds per Day - Higher Is Better
Nanoseconds per Day - Higher Is Better
180.1
205
Compute: Folding @ Home: Explicit, Double Precision
Nanoseconds per Day - Higher Is Better
Nanoseconds per Day - Higher Is Better
2.8
9.8
Compute: SystemCompute v0.5.7.2 C++ AMP Benchmark
Score In Points - Higher Is Better
Score In Points - Higher Is Better
149753
271075
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
Total System Power Consumption in Watts (Lower is Better)
74
79
Load Power Consumption - Crysis 3
Total System Power Consumption in Watts (Lower is Better)
Total System Power Consumption in Watts (Lower is Better)
225
473
Load Power Consumption - FurMark
Total System Power Consumption in Watts (Lower is Better)
Total System Power Consumption in Watts (Lower is Better)
278
553
Idle GPU Temperature
Temperature in Celsius (Lower is Better)
Temperature in Celsius (Lower is Better)
30
32
Load GPU Temperature - Crysis 3
Temperature in Celsius (Lower is Better)
Temperature in Celsius (Lower is Better)
67
67
Load GPU Temperature - FurMark
Temperature in Celsius (Lower is Better)
Temperature in Celsius (Lower is Better)
75
78
Idle Noise Levels
Noise In dB(A) (Lower is Better)
Noise In dB(A) (Lower is Better)
36.4
36.4
Load Noise Levels - Crysis 3
Noise In dB(A) (Lower is Better)
Noise In dB(A) (Lower is Better)
37.8
60.8
Load Noise Levels - FurMark
Noise In dB(A) (Lower is Better)
Noise In dB(A) (Lower is Better)
40
65