DirectX 12 Single-GPU Performance

We’ll start things off with a look at single-GPU performance. For this, we’ve grabbed a collection of RTG and NVIDIA GPUs covering the entire DX12 generation, from GCN 1.0 and Kepler to GCN 1.2 and Maxwell. This will give us a good idea of how the game performs both across a wide span of GPU performance levels, and how (if at all) the various GPU generational changes play a role.

Meanwhile unless otherwise noted, we’re using Ashes’ High quality setting, which turns up a number of graphical features and also utilizes 2x MSAA. It’s also worth mentioning that while Ashes does allow async shading to be turned off and on, this option is on by default unless turned off in the game’s INI file.

Ashes of the Singularity (Beta) - 3840x2160 - High Quality

Starting at 4K, we have the GeForce GTX 980 Ti and Radeon R9 Fury X. On the latest beta the Fury X has a strong lead over the normally faster GTX 980 Ti, beating it by 20% and coming close to hitting 60fps.

Ashes of the Singularity (Beta) - 2560x1440 - High Quality

When we drop down to 1440p and introduce last-generation’s flagship video cards, the GeForce GTX 780 Ti and Radeon R9 290X, the story is much the same. The Fury X continues to hold a 10fps lead over the GTX 980 Ti, giving it an 18% lead. Similarly, the R9 290X has an 8fps lead over the 780 Ti, translating into a 19% performance lead. This is a significant turnabout from where we normally see these cards, as 780 Ti traditionally holds a lead over the 290X.

Meanwhile looking at the average framerates with different batch count intensities, there admittedly isn’t much remarkable here. All cards take roughly the same performance hit with increasingly larger batch counts.

Ashes of the Singularity (Beta) - 1920x1080 - High Quality

Finally at 1080p, with our full lineup of cards we can see that RTG’s lead in this latest beta is nearly absolute. The 2012 flagship battle between the 7970 and the GTX 680 puts the 7970 in the lead by 12%, or just shy of 4fps. Elsewhere the GTX 980 Ti does close on the Fury X, but RTG’s current-gen flagship remains in the lead.

The one outlier here is the Radeon R9 285, which is the only 2GB RTG card in our collection. At this point we suspect it’s VRAM limited, but it would require further investigation.

More on Async Shading, the New Benchmark, & the Test DirectX 12 Multi-GPU Performance
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  • itchypoot - Wednesday, February 24, 2016 - link

    Continuing the trend of nvidias very bad DX12 performance.
  • Sttm - Wednesday, February 24, 2016 - link

    Wouldn't you need multiple data points to have a trend, and as this is really the only DX12 game, you do not have that do you?

    No what we have here is one game where one side has an advantage, and a fanboy for that side shouting how it means everything. As if we haven't seen that 1000 times before.
  • itchypoot - Wednesday, February 24, 2016 - link

    Nothing of the sort, but you resort to insult because you have no substance. Likely you fit that description and see everyone else as being the same.

    There are other DX12 metrics available, nvidia continues to do poorly in them. Make yourself aware of them and return with data rather than insults.

    Nvidia+DX12 = unfortunate state of affairs
  • willis936 - Wednesday, February 24, 2016 - link

    "Make yourself aware of them so I don't have to make my own arguments"
  • flashbacck - Wednesday, February 24, 2016 - link

    Lol. This is pretty fantastic.
  • close - Thursday, February 25, 2016 - link

    Given that we only have (almost) one DX12 game available I wouldn't worry too much about the performance of any of the two players. By the time enough games are available to actually care about DX12 I assume both will be more than ready to deliver.
  • HalloweenJack - Thursday, February 25, 2016 - link

    so by the summer then - oh wait , tomb raider IS DX12 , on console - but Nv threw enough money at the dev to make it DX11 on the pc....
  • close - Thursday, February 25, 2016 - link

    Complaining (or worrying) about DX12 performance at this point is pointless. The whole ecosystem is very much in beta stages starting with the only version of Windows that supports DX12, Windows 10. The OS, the drivers, the games, they are all in a phase where they are subject to pretty big changes. Even the hardware will start supporting different subsets of DX12 in the future. And the title sums it up pretty well: "a beta look".

    But some people just need a reason to complain, to lament, to try on some sarcasm, etc. Only time will tell which platform will be "the best" and for how long once all the development is done. But what I can tell you right now is that both players will be "good enough".

    P.S. Regardless of which side you're on, being a fanboy only works when you have the very top end product. So unless you have a FuryX or a 980Ti/Titan X pointing fingers at the performance of the competition is like driving a Fiesta and thinking it's a sort of Mustang.
  • silverblue - Thursday, February 25, 2016 - link

    What about a Fiesta ST? (yes, I'm trolling, albeit mildly)
  • MattKa - Thursday, February 25, 2016 - link

    What a load of shit. Nvidia threw money at them to make it DX11?

    It's not DX12 on X-Box you uninformed baboon. In fact Crystal Dynamics is going to be patching DX12 support into the game.

    You joker.

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