Tomb Raider (2013)

The simply titled Tomb Raider is the latest entry in the Tomb Raider franchise, making a clean break from past titles in plot, gameplay, and technology. Tomb Raider games have traditionally been technical marvels and the 2013 iteration is no different. iGPUs aren’t going to have quite enough power to use its marquee feature – DirectCompute accelerated hair physics (TressFX) – however even without it the game still looks quite good at its lower settings, while providing a challenge for our iGPUs.

Tomb Raider (2013)

Once again, at 1366 x 768 the gap between 650M and Iris Pro 5200 is at its smallest. Here NVIDIA holds a 15% advantage over the 55W Iris Pro.

Tomb Raider (2013)

Increase the resolution and image quality and the gap widens considerably. Again the problem here appears to be AA impacting Iris Pro much more than the 650M.

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  • tipoo - Saturday, June 1, 2013 - link

    It still seems to me that this misses where it would benefit most: 13 inch laptops, which currently mostly use dual core processors. GT3e would make something like the Retina MBP 13" much more appealing for instance, but it's paired with processors such that the wattage would be too high.
  • tipoo - Saturday, June 1, 2013 - link

    Oh and I wanted to ask, if the integrated graphics are disabled can the CPU still tap into the eDRAM?
  • Ryan Smith - Saturday, June 1, 2013 - link

    Yes, it's a dedicated cache for both the CPU and the GPU. However it's very unlikely you're going to run into any scenario that uses a Crystalwell-equipped part in such a manner. It's not being sold in socket form, so it will go to OEMs, who in turn would only use it if they didn't include a dGPU.
  • jeffkibuule - Saturday, June 1, 2013 - link

    So pretty much, unless you've got some huge beefy GPU that would absolutely suck up power compared to just using Iris Pro graphics, no one would opt for that SKU?
  • shiznit - Saturday, June 1, 2013 - link

    Right on. A dual core model for the 13" rMPB would have me selling my 2012 immediately. Now I need to decide if I can live with the 15" or even bother.
  • moep - Saturday, June 1, 2013 - link

    If i interpreted the results of this article correctly, I suspect that the 15" MBP is probably going to get a new and even thinner form factor with this refresh. (one chip less, fewer VRM related parts, lower combined TDP)

    A 15" rMBP approaching the weight of a 15" Macbook Air would be very interesting, although a part of me hoped that Apple would wait until Broadwell to ditch the dGPU in the 15".

    Such a step back in GPU performance with the Retina display is surely not going to be very pleasant in 3D applications.
  • Galatian - Saturday, June 1, 2013 - link

    I actually hope/suspect, that Apple will go the other road: use a discrete graphic solution on the 15" rMBP until Broadwell comes out, but have a cTDPdown version of the 4850HQ on the 13" rMBP. Maybe they can even get the normal TDP version in there; after all it has the same (good) cooling the 15" rMBP has and I have never heard the fans on mine. I think Apple really designed it with Haswell in mind, so let's see what they'll bring on during the next few weeks.
  • tipoo - Saturday, June 1, 2013 - link

    That's certainly the best case, I really hope they go down that road. The rMBP as a quad with Iris Pro would really make it worth the Pro name.
  • vFunct - Sunday, June 2, 2013 - link

    They'll probably stick with the built in GPU for the 13" model and a discrete GPU for the 15" model, which is what they do right now.

    Apple's top-end MacBook Pro has always had the highest end discrete GPU available.
  • Spunjji - Tuesday, June 4, 2013 - link

    I'm guessing you mean "for a given power usage", as there are definitely faster GPUs out there than the 650M.

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