Because it can be difficult to benchmark a barebones, due to our choice in hardware overriding any performance results, I wanted to run my usual CPU benchmark suite to at least indicate where a CPU such as the i7-4765T would perform, given its lower CPU MHz base (2.0 GHz) but highly multithreaded nature.  The CPU itself performs well, and outstretches almost all the AMD CPUs in every benchmark, sometimes being eclipsed by the FX-8350 in specific workloads.

Point Calculations - 3D Movement Algorithm Test

The algorithms in 3DPM employ both uniform random number generation or normal distribution random number generation, and vary in various amounts of trigonometric operations, conditional statements, generation and rejection, fused operations, etc.  The benchmark runs through six algorithms for a specified number of particles and steps, and calculates the speed of each algorithm, then sums them all for a final score.  This is an example of a real world situation that a computational scientist may find themselves in, rather than a pure synthetic benchmark.  The benchmark is also parallel between particles simulated, and we test the single thread performance as well as the multi-threaded performance.

3D Particle Movement Single Threaded3D Particle Movement MultiThreaded

Compression - WinRAR 4.2

With 64-bit WinRAR, we compress the set of files used in the USB speed tests.  WinRAR x64 3.93 attempts to use multithreading when possible, and provides as a good test for when a system has variable threaded load.  WinRAR 4.2 does this a lot better!  If a system has multiple speeds to invoke at different loading, the switching between those speeds will determine how well the system will do.

WinRAR 4.2

Image Manipulation - FastStone Image Viewer 4.2

FastStone Image Viewer is a free piece of software I have been using for quite a few years now.  It allows quick viewing of flat images, as well as resizing, changing color depth, adding simple text or simple filters.  It also has a bulk image conversion tool, which we use here.  The software currently operates only in single-thread mode, which should change in later versions of the software.  For this test, we convert a series of 170 files, of various resolutions, dimensions and types (of a total size of 163MB), all to the .gif format of 640x480 dimensions.

FastStone Image Viewer 4.2

Video Conversion - Xilisoft Video Converter 7

With XVC, users can convert any type of normal video to any compatible format for smartphones, tablets and other devices.  By default, it uses all available threads on the system, and in the presence of appropriate graphics cards, can utilize CUDA for NVIDIA GPUs as well as AMD WinAPP for AMD GPUs.  For this test, we use a set of 33 HD videos, each lasting 30 seconds, and convert them from 1080p to an iPod H.264 video format using just the CPU.  The time taken to convert these videos gives us our result.

Xilisoft Video Converter 7

Rendering – PovRay 3.7

The Persistence of Vision RayTracer, or PovRay, is a freeware package for as the name suggests, ray tracing.  It is a pure renderer, rather than modeling software, but the latest beta version contains a handy benchmark for stressing all processing threads on a platform.  We have been using this test in motherboard reviews to test memory stability at various CPU speeds to good effect – if it passes the test, the IMC in the CPU is stable for a given CPU speed.  As a CPU test, it runs for approximately 2-3 minutes on high end platforms.

PovRay 3.7 Multithreaded Benchmark

Video Conversion - x264 HD Benchmark

The x264 HD Benchmark uses a common HD encoding tool to process an HD MPEG2 source at 1280x720 at 3963 Kbps.  This test represents a standardized result which can be compared across other reviews, and is dependent on both CPU power and memory speed.  The benchmark performs a 2-pass encode, and the results shown are the average of each pass performed four times.

x264 HD Benchmark Pass 1x264 HD Benchmark Pass 2

Grid Solvers - Explicit Finite Difference

For any grid of regular nodes, the simplest way to calculate the next time step is to use the values of those around it.  This makes for easy mathematics and parallel simulation, as each node calculated is only dependent on the previous time step, not the nodes around it on the current calculated time step.  By choosing a regular grid, we reduce the levels of memory access required for irregular grids.  We test both 2D and 3D explicit finite difference simulations with 2n nodes in each dimension, using OpenMP as the threading operator in single precision.  The grid is isotropic and the boundary conditions are sinks.  Values are floating point, with memory cache sizes and speeds playing a part in the overall score.

Explicit Finite Difference Grid Solver (2D)Explicit Finite Difference Grid Solver (3D)

Grid Solvers - Implicit Finite Difference + Alternating Direction Implicit Method

The implicit method takes a different approach to the explicit method – instead of considering one unknown in the new time step to be calculated from known elements in the previous time step, we consider that an old point can influence several new points by way of simultaneous equations.  This adds to the complexity of the simulation – the grid of nodes is solved as a series of rows and columns rather than points, reducing the parallel nature of the simulation by a dimension and drastically increasing the memory requirements of each thread.  The upside, as noted above, is the less stringent stability rules related to time steps and grid spacing.  For this we simulate a 2D grid of 2n nodes in each dimension, using OpenMP in single precision.  Again our grid is isotropic with the boundaries acting as sinks.  Values are floating point, with memory cache sizes and speeds playing a part in the overall score.

Implicit Finite Difference Grid Solver (2D)

Point Calculations - n-Body Simulation

When a series of heavy mass elements are in space, they interact with each other through the force of gravity.  Thus when a star cluster forms, the interaction of every large mass with every other large mass defines the speed at which these elements approach each other.  When dealing with millions and billions of stars on such a large scale, the movement of each of these stars can be simulated through the physical theorems that describe the interactions.  The benchmark detects whether the processor is SSE2 or SSE4 capable, and implements the relative code.  We run a simulation of 10240 particles of equal mass - the output for this code is in terms of GFLOPs, and the result recorded was the peak GFLOPs value.

n-body Simulation via C++ AMP

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  • maecenas - Thursday, January 2, 2014 - link

    Interesting design, that is a lot of $$$ if its just used a console replacement, but if you really take advantage of the power, the fact that its a full-fledged PC, and the mobility, it does make more sense.

    Also, first paragraph of the conclusion: "Of course there are attempts underway to make the PC-you-play-next-to a thinK of the past,"
  • warezme - Friday, January 3, 2014 - link

    This is what the new Mac Pro should have been designed like, sans the big round dial in the front. It would have been a reasonable evolution of the style, not the trash can design.
  • CalaverasGrande - Saturday, January 4, 2014 - link

    the only thing this gains over the new Mac Pro is a single PCIe slot.
    The rest of it is kind of the typical hard to service PC design.
    Calling the New Mac a "trashcan" is juvenile. If you said it was so not rack mount friendly it could be called "Rack Hostile" I would agree though.
    And I still curse Jon Ive whenever a new Mac Model debuts with no headphone, USB or power switch on the front. Seriously.
  • Antronman - Wednesday, January 22, 2014 - link

    The Mac Pro is trash. The 4000USD one doesn't have any extreme features like custom cooling as you would see on a 4000USD enthusiast build. The Firepro D500 GPUs aren't even AMD's best Workstation GPUs. It is a piece of garbage, just like Macbooks. Those things don't even have a CPU cooler.
  • Kilnk - Saturday, February 8, 2014 - link

    Wow, way to prove that you like to talk out of your arse. You're comparing oranges and bananas. Appropriate price comparisons have been done by several people and they can be found on the net. L2, google, read and and refine your opinion before spouting it out.
  • zero2dash - Thursday, January 2, 2014 - link

    Looks like the OCP logo from Robocop (especially with the window).
  • dgingeri - Thursday, January 2, 2014 - link

    A Toshiba hard drive? eeeewwwwwww........

    be prepared to replace that within a few months.
  • purerice - Wednesday, January 8, 2014 - link

    Hush, troll, hush!
  • A5 - Thursday, January 2, 2014 - link

    I'd actually rather see an H87 variant before an X79 one. Give me something this well-designed but a touch cheaper (a street price of $400-450 would be ideal...) that I can throw an i3 4130 into with a decent GPU and that's a real winner.

    Or an even cheaper version that ditches the GPU compromises and is basically designed for the top-end AMD APU could work as a really basic intro HTPC/light gaming box.
  • A5 - Thursday, January 2, 2014 - link

    Now that I think about it, at that point you may as well buy a PS4 for $400 and a Roku or AppleTV to handle the rest...

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