System Performance Cont'd

Moving on towards our more GPU-bound workloads, we use our standard test suite of benchmarks like GFXBench and 3DMark to get a good idea for performance. Unfortunately, due to the move to iOS 9 the Unity engine version used in Basemark X is no longer working so for now we’re left with 3DMark and GFXBench. There is also Basemark OS II’s graphics test, but this is embedded in a larger benchmark with CPU and storage performance tests.

3DMark 1.2 Unlimited - Overall

3DMark 1.2 Unlimited - Graphics

3DMark 1.2 Unlimited - Physics

As always with 3DMark, there are some issues in the data structures used. Due to the data dependencies present within the physics test, it is necessary for the CPU to stall for data to be committed to memory before continuing on to the next portion of the test instead of executing instructions in parallel. This strongly reduces the practical performance of the CPU because the architecture is primarily focused upon instruction-level parallelism to deliver major performance gains. However, due to the strong showing in graphics performance the iPhone 6s’ still manage to take the lead.

GFXBench 3.0 Manhattan (Onscreen)

GFXBench 3.0 T-Rex HD (Onscreen)

GFXBench 3.0 Manhattan (Offscreen)

GFXBench 3.0 T-Rex HD (Offscreen)

In GFXBench, the A9 SoC just shows absurd performance. It’s strange to think about how the iPad Air 2’s GPU seemed incredibly quick at the time but with the A9 Apple has surpassed that level of performance in their smartphone SoCs. The move to a new generation of PowerVR GPU IP, in addition to the move to a FinFET process node are really the drivers for this kind of performance improvement.

Overall, the Apple A9 SoC is the best SoC in any phone shipping today. In cases like web browsing, gaming, and even just going through the UI it’s quite evident that this new SoC is a major factor in improving performance and smoothness across the board. Something as simple as visiting some popular tech websites will show this, which really goes to show how much “specs” still matter due to their influence on user experience.

NAND Performance

At this point is almost goes without saying that storage performance is important, but in a lot of ways the testing here is still in its early days. In the case of the iPhone 6s we’ve discussed what distinguishes its storage solution from others in this industry, but for those that are unaware the iPhone 6s uses PCIe and NVMe instead of a UFS or eMMC storage solution. In a lot of ways, this makes the storage on board closer to the SSD that you might find in a more expensive PC but due to PCB limitations you won’t necessarily see the enormous parallelism that you might expect from a true SSD. In the time since the initial results we've found that all of our review units use Hynix-supplied NAND. In order to test how this storage solution performs, we use Eric Patno’s storage test which allows for a simple storage test comparable to AndroBench 3.6.

Internal NAND - Sequential Read

Internal NAND - Sequential Write

Internal NAND - Random Read

Internal NAND - Random Write

Here, we can really see the enormous performance improvements that result from a combination of TLC NAND with an SLC cache, along with the new NVMe protocol which allows for low CPU overhead and removes architectural bottlenecks to storage performance. This should allow for things like faster burst photos and faster app updates. Downloading and updating apps on the iPhone 6s feels noticeably faster than it is on the iPhone 6, to the extent that small apps feel like they install almost instantly when I’m on a WiFi connection fast enough to saturate storage bandwidth.

System Performance Battery Life and Charge Time
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  • Der2 - Monday, November 2, 2015 - link

    Its about time.
  • zeeBomb - Monday, November 2, 2015 - link

    Oh man...oh man it's finally here. I just wanted to say thank you for faithfuflly using all your findings to incorporate this review. It may have take a little longer than expected, but hey, this is my first anandtech review that I probably camped out for it to drop, lol...thanks again Joshua and Brandon!
  • zeeBomb - Monday, November 2, 2015 - link

    Ugh. I meant Ryan Smith...sorry! Waking up at 5 isn't the ideal way to go...
  • Samus - Thursday, November 5, 2015 - link

    That's what she said, Der bra.
  • zeeBomb - Sunday, November 8, 2015 - link

    Very valid point. Speaking of valid points... 500!
  • trivor - Thursday, November 5, 2015 - link

    Have to disagree with your statement that the high end Android phone space has stood still. With this round of phones the Android OEMs have all upped their game to approximate parity with the iPhones and in some cases exceed the performance and quality of images taken by an iPhone. In addition, on phones like the LG G4 the option of having manual control of your picture taking and supporting RAW/JPEG simultaneously is a huge advance for smartphones. Add to that, phase change focusing, laser rangefinder for close focus, generous internal storage (32 GB) and micro SD expansion (which works quite well on Lollipop - not sure about Marshmallow yet) you have a great camera phone. It also has OIS 2.0 (whatever that means) at a significantly lower cost than even the low end (16 GB) iPhone 6s @ $450-500 for the G4 versus $650 for the iPhone. While iOS seems to get apps updated a little quicker, look nicer from what I've heard and seem to be a little more feature rich. Conversely, the Material Design language has greatly improved the state of Android interfaces to give Android OEMs a much more stable OS - although the first builds of Lollipop were not ready for prime time. Also, let's not forget that Android dominates the low - middle range of Smartphones below $400 with near flagship specs, excellent cameras in phones like the Motorola Style (Pure Edition in the US), Motorola Play (is apparently the base model for the Droid Maxx 2 for Verizon, a number of the Asus Zenphones, the Moto G and E. Also, the new Nexus' (6P and 5X) are both competitive across the board with new cameras with 1.55 micron pixels that let in significantly more light than the 1.12 pixels in other cameras, are competitively priced (especially the 6P @ $499), and are overall very nice handsets. Finally, the customizability and wide variety of handsets at EVERY PRICE POINT make Android a compelling choice for many consumers.
  • Fidelator - Friday, November 6, 2015 - link

    I couldn't agree more, the Android space has not stayed still, if anything, most of the problems on that side were due to Qualcomm's lack of a good offering this year, still, the phones were further refines in other areas, saying this is overall the best camera phone given the only advantage it has over the competition is reduced motion blur is complete bull, the UI is far from the best given that auto on both the SGS6/Note 5 and the G4 is as effective yet those still offer great manual settings.

    The -barely over 720p- display on the 6S is inexcusable for 2015 and given the starting price of the 6S should not be passed as an acceptable not even as a good display.

    Where Apple deserves credit is with the A9, it is miles ahead of anything the competition currently offers, they have made some fantastic design choices, it just is on the next level.
  • robertthekillertire - Monday, November 9, 2015 - link

    I'm actually very happy with Apple's decision to stick with a lower-resolution screen. Which would you rather: a smartphone with an insanely high pixel count that your eyes probably can't appreciate anyway, or a smartphone with a lower PPI (but barely perceptibly so) that gets better battery life and has smoother UI and game performance because it's not trying to push an absurd number of pixels at any given moment? The tradeoff just doesn't seem worth it to me.
  • MathieuLF - Tuesday, November 10, 2015 - link

    But your eyes can tell the difference... When I had my iPhone 6+ and Nexus 6P side by side I can see it right away that the Nexus has more pixels
  • Cantona7 - Tuesday, December 1, 2015 - link

    But the difference is not large enough to justify heavier power consumption and greater graphics requirement. I agree that more pixels is certainly more pleasant to the eyes, but I'd rather greater battery life. If the Nexus 6P had a lower resolution screen, it would have a even greater battery life which would be awesome

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