Benchmarks

After a very public development process over the last couple of years, this year we have seen the consumer release of virtual reality headsets become a matter of when, not if. The launch of the first generation of consumer VR headsets is now just a quarter away, and as software and hardware developers move out of the experimentation phase and into the production phase, we are seeing the complete VR ecosystem take shape. The hardware is coming along, the games are in development, and now the first benchmarks are being announced. This morning benchmark developer Basemark and game engine developer Crytek are announcing that the two of them are partnering together to develop a new dedicated VR benchmark. In a presentation aptly named “Can it...

UL Acquires Futuremark, Expanding into Benchmarking Services

Earlier this week, in something of an unexpected move, UL (Underwriters Laboratories) and Futuremark announced that UL had acquired the benchmarking company, signaling their expansion into the software development...

14 by Jarred Walton on 11/7/2014

Benchmarked - Metro: Last Light Redux

Last month 4A Games released updated versions of the two earlier games in the Metro series, Metro 2033 Redux and Metro: Last Light Redux. The games have both been...

29 by Jarred Walton on 10/2/2014

3DMark Update Brings DX11 Sky Diver Benchmark

This afternoon Futuremark released an updated version of their 3DMark benchmark for PCs. The new release brings 3DMark to version 1.3.708 and includes a new benchmark for DX11 systems...

10 by Jarred Walton on 6/11/2014

PCMark 8 Basic and Advanced Editions Available

We’ve had a “preview” release of PCMark 8 for a few months now, but Futuremark was still working on a few minor issues it seems – plus the pending...

3 by Jarred Walton on 10/21/2013

Futuremark Updates PCMark 8 with Windows 8.1 Support

We’ve begun using PCMark 8 for some of our laptop reviews over the past few months, but this is honestly the rockiest launch we’ve ever seen from Futuremark. There...

2 by Jarred Walton on 10/10/2013

Update on GPU Optimizations in Galaxy S 4

Yesterday we posted our analysis of the Exynos 5 Octa's behavior in international versions of the Galaxy S 4 in certain benchmarks first discovered by Beyond3D user @Andreif7. Samsung...

38 by Anand Lal Shimpi & Brian Klug on 7/31/2013

Looking at CPU/GPU Benchmark Optimizations in Galaxy S 4

Somehow both Anand and I ended up with international versions of Samsung’s Galaxy S 4, equipped with the first generation Exynos 5 Octa (5410) SoC. Anand bought an international...

109 by Brian Klug & Anand Lal Shimpi on 7/30/2013

Epic Games Releases Epic Citadel for Android Devices - We test it out

Epic Games granted us a huge wish and released Epic Citadel for Android devices publicly this week, and included a benchmark inside. Getting Epic Citadel for Android and thus...

52 by Brian Klug on 1/30/2013

Updating AnandTech’s 2013 Mobile Benchmark Suite (RFC)

If it seems like just last year that we updated our mobile benchmark suite, that’s because it was. We’re going to be keeping some elements of the testing, but...

47 by Jarred Walton on 1/29/2013

Introducing the 2012 Mobile Benchmark Matrix

Testing computer hardware can be a difficult process. On the one hand there’s a desire for more information and benchmarks, and on the other hand there’s a desire for...

48 by Jarred Walton on 1/6/2012

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