Last month 4A Games released updated versions of the two earlier games in the Metro series, Metro 2033 Redux and Metro: Last Light Redux. The games have both been remastered using the latest version of 4A Engine, with updates for the latest generation of console hardware among other things. Fundamentally, that means less for Metro: Last Light than it does for Metro 2033, but there are still some visual changes, and that potentially means performance changes as well. We've been using Metro: Last Light as one of our gaming performance benchmarks almost since it first came out in May, 2013, and it's still one of the most demanding games around. Of course part of that stems from the use of super-sampling anti-aliasing at the...

3DMark Update Brings DX11 Sky Diver Benchmark

This afternoon Futuremark released an updated version of their 3DMark benchmark for PCs. The new release brings 3DMark to version 1.3.708 and includes a new benchmark for DX11 systems...

10 by Jarred Walton on 6/11/2014

PCMark 8 Basic and Advanced Editions Available

We’ve had a “preview” release of PCMark 8 for a few months now, but Futuremark was still working on a few minor issues it seems – plus the pending...

3 by Jarred Walton on 10/21/2013

Futuremark Updates PCMark 8 with Windows 8.1 Support

We’ve begun using PCMark 8 for some of our laptop reviews over the past few months, but this is honestly the rockiest launch we’ve ever seen from Futuremark. There...

2 by Jarred Walton on 10/10/2013

Update on GPU Optimizations in Galaxy S 4

Yesterday we posted our analysis of the Exynos 5 Octa's behavior in international versions of the Galaxy S 4 in certain benchmarks first discovered by Beyond3D user @Andreif7. Samsung...

38 by Anand Lal Shimpi & Brian Klug on 7/31/2013

Looking at CPU/GPU Benchmark Optimizations in Galaxy S 4

Somehow both Anand and I ended up with international versions of Samsung’s Galaxy S 4, equipped with the first generation Exynos 5 Octa (5410) SoC. Anand bought an international...

109 by Brian Klug & Anand Lal Shimpi on 7/30/2013

Epic Games Releases Epic Citadel for Android Devices - We test it out

Epic Games granted us a huge wish and released Epic Citadel for Android devices publicly this week, and included a benchmark inside. Getting Epic Citadel for Android and thus...

52 by Brian Klug on 1/30/2013

Updating AnandTech’s 2013 Mobile Benchmark Suite (RFC)

If it seems like just last year that we updated our mobile benchmark suite, that’s because it was. We’re going to be keeping some elements of the testing, but...

47 by Jarred Walton on 1/29/2013

Introducing the 2012 Mobile Benchmark Matrix

Testing computer hardware can be a difficult process. On the one hand there’s a desire for more information and benchmarks, and on the other hand there’s a desire for...

48 by Jarred Walton on 1/6/2012

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