For a couple of years now Valve has been developing and promoting the concept of what has become their Steam Universe. The Linux-based SteamOS running on top of console-sized Steam Machines for the living room, controlled with the Steam Controller. Now after becoming subject to Valve Time and delayed from 2014, today Valve and their partners are announcing that Steam Universe is finally launching later this year. Steam Controller First and foremost, let’s start with the Steam Controller. The final version of Valve’s controller is pretty much identical to what we saw at GDC 2015, featuring what has become the controller’s signature touchpads, along with an analog stick, motion controls, haptics (vibration), and what Valve is calling dual-stage triggers, all communicating with host systems over Bluetooth...
It’s been a while since we had much to report on Valve’s Steam OS and Steam Machine initiative. In the meantime things have been rolling along, and at GDC...66 by Jarred Walton on 3/5/2015
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Typically we don’t do announcements of announcements. However in Valve’s case it’s not entirely clear if there’s actually going to be an announcement at GDC, so let's take a...8 by Ryan Smith on 2/23/2015
Though firmly rooted in the Microsoft technology camp for much of their history, in the past few years Valve has been expanding their reach to additional platforms and technologies...33 by Ryan Smith on 3/11/2014
In 2012, Valve released an update to their Steam platform called Big Picture, which essentially consisted of a new user interface tailored towards the needs of the living room...77 by Jarred Walton on 9/28/2013
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