Black & White 2 Performance
The AnandTech benchmark for Black & White 2 is a FRAPS benchmark. Between the very first tutorial land and the second land there is a pretty well rounded cut scene rendered in-game. This benchmark is indicative of real world performance in Black & White 2. We are able to see many of the commonly rendered objects in action. The most stressful part of the benchmark is a scene where hundreds of soldiers come running over a hill, which really pounds the geometry capabilities of these cards. At launch, ATI cards were severely out matched when it came to B&W2 performance because of this scene, but two patches applied to the game and quite a few Catalyst revisions later give ATI cards a much needed boost in performance over what we first saw.
A desirable average framerate for Black & White 2 is anything over 20 fps. The game does remain playable down to the 17-19 fps range, but we usually start seeing the occasional annoying hiccup during gameplay here. While this isn't always a problem as far as getting things done and playing the game, any jerkiness in frame rate degrades the overall experience.
We did test with all the options on the highest quality settings under the custom menu, with the exception of AA. Antialiasing has quite a high performance hit in this game, and is generally not worth it at high resolutions unless the game is running on a super powerhouse of a graphics card. If you're the kind of person who just must have AA enabled, you'll have to settle for a little bit lower resolution than we tend to like. Black & White 2 is almost not worth playing at low resolutions without AA, depth of field, and bloom enabled. At that point, we tend to get image quality that resembles the original Black & White. While various people believe that the original Black & White was a better game, no one doubts the superiority of B&W2's amazing graphics.
As with BF2, 1600x1200 is a viable target resolution for midrange graphics users, even with high settings enabled. Again, we won't be able to hit this target with AA enabled, but it does look smooth enough that it isn't totally necessary. The X1800 GTO is a minimum on the ATI side for getting good framerates at this resolution, while the 7600 GT does just fine for NVIDIA. This is another benchmark where the 7900 GT edges out the X1900 GT in terms of performance, but the price of the X1900 GT still makes it a more attractive buy (but remember to keep in mind the availability of overclocked 7900 GT options). Users of older midrange cards won't be able to hit this resolution, and the X1600 XT is once again a very poor performer at our target resolution.
Every card in the test is playable at 800x600 with the settings we used. But with cards like the 6600 GT, 6800 GS, X800 GTO and X1600 XT, the game would look much better if some settings were turned down in favor of enabling some antialiasing or a higher resolution. At low res, the 7900 GT looses its advantage over the X1900 GT, but we don't see any signs of CPU limitation in the all powerful X1900 XT so we can appropriately conclude that the NVIDIA card is capable of scaling better in this scenario. This should translate well when we look at overclocking. Going from roughly equivalent performance at 1024x768, the 7900 GT leads the X1900 GT by 25% at our 2.8 MPixel resolution. But as the X1900 GT still maintains playability, we really have to give the X1900 GT the win as far as cost/benefit goes. As will be the case constantly, the X1900 XT leads the pack here and can easily handle turning on AA even at 1920x1440 (though we didn't test this setting here as most other cards are completely useless under such conditions).
For the upper end of our comparison, the X1900 XT leads. It's clear that the stock 7900 GT isn't worth the price, but overclocking should make a difference here. Even when we look at the 7600 GT, which clearly outclasses the X1600 XT, the X1900 GT offers a great performance boost for its price.
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jcbennett - Wednesday, September 6, 2006 - link
I've been unable to find these cheap prices for a x1900gt (nor can I find the card being sold in many places). The cheapest I see anywhere is on newegg for open box products - ~$220. For new products, their prices are ~$300. The 7900gt on the other hand I've found at Tiger Direct for $250 or less, including overclocked versions for ~$10 more.VooDooAddict - Saturday, August 12, 2006 - link
It's nice to see that really any of the new "midrange budget" solutions would work well for someone. Decissions can be made more on the details then on the raw speed. Most people would be very happy with 7600GT or better. None of the cards being pushed in this price range are really lemons. (Unlike the the GeforceFX 5xxx Series)Shader Model 3 is also supported across the X1xxxx or the 7xxx series lines.
blondeguy08 - Friday, August 11, 2006 - link
since amd has aquired ati it is pointless to get a video card from them especcialy high end because amd has stomped out the ati name along with some of its name brand technologies meaning no support for the old............hello nvidia is th eonly way to go at this day and time maybe not tomorrow cause amd might potentially create a duo of the two companies products that could smoke intels relations with nvidia since they havent merged in retailation to amds move....arturnowp - Friday, August 11, 2006 - link
AMD said there won't discontinue ATi and Radeon brand...Josh7289 - Friday, August 11, 2006 - link
Yeah, and there isn't going to be any real products of this takeover until 2008 or so.arturnowp - Friday, August 11, 2006 - link
I think 6600GT stands out in Quake 4 is because of its memory amount - it has only 128MB which isn't enough for Q4/D3. This card should be tested in medium. And even though Doom 3 give nice ave. framerate with 6600GT hiccups occurs with high quality textures.arturnowp - Friday, August 11, 2006 - link
I wonder why those resolutions 'casue midrange gamers mostly use 1280x1024 and equivalentJarredWalton - Friday, August 11, 2006 - link
We also show the various lower/higher resolutions, and basically chose a top resolution that shows how the cards begin to separate as the GPU is stressed more. At 1280x1024, some games begin to become CPU limited. It's also worth mentioning that 1600x1200 is relatively close to 1680x1050 in terms of GPU requirements, and 1920x1400 is close to 1920x1200 - the WS resolution will typically be ~10-20% faster in both instances (more at 19x12, less at 16x10). I would say a lot of people are moving to 1680x1050 these days, even in the mid-range.DerekWilson - Saturday, August 19, 2006 - link
also, if you just want to play at 1280x1024, I'd recommend going with the 7600 gt at this point ... the very low end of midrange cards can handle 12x9 and 12x10 resolutions.Egglick - Friday, August 11, 2006 - link
Where the heck is the 256MB X1800XT?? You can get it for http://www.newegg.com/Product/Product.asp?Item=N82...">only $199 and it offers equal or better performance than the X1900GT.Why do review sites continually ignore this card??