The Elder Scrolls IV: Oblivion Performance

While it is disappointing that Oblivion doesn't have a built in benchmark, our FRAPS tests have proven to be fairly repeatable and very intensive on every part of a system. While these numbers will reflect real world playability of the game, please remember that our test system uses the fastest processor we could get our hands on. If a purchasing decision is to be made using Oblivion performance alone, please check out our two articles on the CPU and GPU performance of Oblivion. We have used the most graphically intensive benchmark in our suite, but the rest of the platform will make a difference. We can still easily demonstrate which graphics card is best for Oblivion even if our numbers don't translate to what our readers will see on their systems.

Running through the forest towards an Oblivion gate while fireballs fly by our head is a very graphically taxing benchmark. In order to run this benchmark, we have a saved game that we load and run through with FRAPS. To start the benchmark, we hit "q" which just runs forward, and start and stop FRAPS at predetermined points in the run. While not 100% identical each run, our benchmark scores are usually fairly close. We run the benchmark a couple times just to be sure there wasn't a one time hiccup.

As for settings, we tested a few different configurations and decided on this group of options:

Oblivion Performance Settings
Texture Size Large
Tree Fade 60%
Actor Fade 20%
Item Fade 10%
Object Fade 25%
Grass Distance 30%
View Distance 100%
Distant Land On
Distant Buildings On
Distant Trees On
Interior Shadows 45%
Exterior Shadows 20%
Self Shadows Off
Shadows on Grass Off
Tree Canopy Shadows Off
Shadow Filtering High
Specular Distance 80%
HDR Lighting On
Bloom Lighting Off
Water Detail Normal
Water Reflections On
Water Ripples On
Window Reflections On
Blood Decals High
Anti-aliasing Off

Our goal was to get acceptable performance levels under the current generation of cards at 1280x1024. For the most part we succeeded, but the X1600 XT just wasn't up to the task. Reducing settings for one consistently underperforming card wasn't worth it to us. These settings are also very enjoyable and playable. While more is better in this game, no GPU or CPU is going to give you everything.

While very graphically intensive, and first person, this isn't a twitch shooter. Our experience leads us to conclude that 20fps gives a good experience. It's playable a little lower, but watch out for some jerkiness that may pop up. Getting down to 16fps and below is a little too low to be acceptable. The main point to bring home is that you really want as much eye candy as possible. While Oblivion is an immersive and awesome game from a gameplay standpoint, the graphics certainly help draw the gamer in.

The Elder Scrolls IV: Oblivion Performance

At our target resoltuion, the 6600 GT is utterly unplayable, but the 7600 GT falls into our passable performance range when running on a Core 2 Extreme X6800. Other than the X1600 XT, ATI cards sweep this test in terms of performance and value. In fact, at 1280x1024, we would recommend turning up a few more settings under the X1900 GT and X1900 XT.

For those of you who want higher settings than what we picked, a lower resolution is likely in order. At 1024x768, the 7900 GT and X1800 GTO gain enough head room to increase their load and remain playable, while an overclocked 7900 GT may be able to handle a little more at a higher resolution. Generally, resolution matters less than effects in this game, so we would certainly suggest it. The exception to the rule is that 800x600 starts to look a little too grainy for our tastes. It really isn't necessary to push up to 1600x1200 or beyond, but the X1900 XT does make it possible for those interested.

Black and White 2 Performance F.E.A.R. Performance
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  • jcbennett - Wednesday, September 6, 2006 - link

    I've been unable to find these cheap prices for a x1900gt (nor can I find the card being sold in many places). The cheapest I see anywhere is on newegg for open box products - ~$220. For new products, their prices are ~$300. The 7900gt on the other hand I've found at Tiger Direct for $250 or less, including overclocked versions for ~$10 more.
  • VooDooAddict - Saturday, August 12, 2006 - link

    It's nice to see that really any of the new "midrange budget" solutions would work well for someone. Decissions can be made more on the details then on the raw speed. Most people would be very happy with 7600GT or better. None of the cards being pushed in this price range are really lemons. (Unlike the the GeforceFX 5xxx Series)

    Shader Model 3 is also supported across the X1xxxx or the 7xxx series lines.
  • blondeguy08 - Friday, August 11, 2006 - link

    since amd has aquired ati it is pointless to get a video card from them especcialy high end because amd has stomped out the ati name along with some of its name brand technologies meaning no support for the old............hello nvidia is th eonly way to go at this day and time maybe not tomorrow cause amd might potentially create a duo of the two companies products that could smoke intels relations with nvidia since they havent merged in retailation to amds move....
  • arturnowp - Friday, August 11, 2006 - link

    AMD said there won't discontinue ATi and Radeon brand...
  • Josh7289 - Friday, August 11, 2006 - link

    Yeah, and there isn't going to be any real products of this takeover until 2008 or so.
  • arturnowp - Friday, August 11, 2006 - link

    I think 6600GT stands out in Quake 4 is because of its memory amount - it has only 128MB which isn't enough for Q4/D3. This card should be tested in medium. And even though Doom 3 give nice ave. framerate with 6600GT hiccups occurs with high quality textures.
  • arturnowp - Friday, August 11, 2006 - link

    I wonder why those resolutions 'casue midrange gamers mostly use 1280x1024 and equivalent
  • JarredWalton - Friday, August 11, 2006 - link

    We also show the various lower/higher resolutions, and basically chose a top resolution that shows how the cards begin to separate as the GPU is stressed more. At 1280x1024, some games begin to become CPU limited. It's also worth mentioning that 1600x1200 is relatively close to 1680x1050 in terms of GPU requirements, and 1920x1400 is close to 1920x1200 - the WS resolution will typically be ~10-20% faster in both instances (more at 19x12, less at 16x10). I would say a lot of people are moving to 1680x1050 these days, even in the mid-range.
  • DerekWilson - Saturday, August 19, 2006 - link

    also, if you just want to play at 1280x1024, I'd recommend going with the 7600 gt at this point ... the very low end of midrange cards can handle 12x9 and 12x10 resolutions.
  • Egglick - Friday, August 11, 2006 - link

    Where the heck is the 256MB X1800XT?? You can get it for http://www.newegg.com/Product/Product.asp?Item=N82...">only $199 and it offers equal or better performance than the X1900GT.

    Why do review sites continually ignore this card??

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