Battlefield 3

Our major multiplayer action game of our benchmark suite is Battlefield 3, DICE’s 2011 multiplayer military shooter. Its ability to pose a significant challenge to GPUs has been dulled some by time and drivers, but it’s still a challenge if you want to hit the highest settings at the highest resolutions at the highest anti-aliasing levels. Furthermore while we can crack 60fps in single player mode, our rule of thumb here is that multiplayer framerates will dip to half our single player framerates, so hitting high framerates here may not be high enough.

For our Battlefield 3 benchmark NVIDIA cards have consistently been the top performers over the years, and as a result this is one of the hardest fights for any AMD card. So how does the 290X fare? Very well, as it turns out. The slowest game for the 290X (relative to the GTX 780) has it losing to the GTX 780 by just 2%, effectively tying NVIDIA’s closest competitor. Not only is the 290X once again the first single-GPU AMD card that can break 60fps average on a game at 2560 – thereby ensuring good framerates even in heavy firefights – but it’s fully competitive with NVIDIA in doing so in what’s traditionally AMD’s worst game. At worst for AMD, they can’t claim to be competitive with GTX Titan in this one.

Moving on to 4K gaming, none of these single-GPU cards are going to cut it at Ultra quality; the averages are decent but the minimums will drop to 20fps and below. This means we either drop down to Medium quality, where 290X is now performance competitive with GTX Titan, or we double up on GPUs, which sees the 290X CF in uber mode take top honors. This game happens to be another good example of how the 290X is scaling into 4K better than the GTX 780 and other NVIDIA cards are, as not only does AMD’s relative positioning versus NVIDIA cards improve, but in heading to 4K AMD picks up a 13% lead over the GTX 780. The only weak spot here for AMD will be performance scaling for multiple GPUs, as while the 290X enjoys a 94% scaling factor at 2560, that drops to 60% at 4K, at a time where NVIDIA’s scaling factor is 76%. The 290X has enough of a performance lead for the 290X CF to hold out over the GTX 780 SLI, but the difference in scaling factors will make it cut close.

Meanwhile in an inter-AMD comparison, this is the first game in our benchmark suite where the 290X doesn’t beat the 280X by at least 30%. Falling just short at 29.5%, it’s a reminder that despite the similarities between 290X (Hawaii) and 280X (Tahiti), the performance differences between the two will not be consistent.

Looking at our delta percentages, this is another strong showing for the 290X CF, especially as compared to the 280X CF. AMD has once again halved their variance as compared to the 280X CF, bringing it down to sub-10% levels. This despite the theoretical advantage that the dedicated CFBI should give the 280X. However AMD can’t claim to have the lowest variance of any multi-GPU setup, as this is NVIDIA’s best game, with the GTX 780 SLI seeing a variance of only 6%. It’s a shame not all games can be like this (for either vendor) since there would be little reason not to go with a multi-GPU setup if this was the typical AFR experience as opposed to the best AFR experience.

Finally, looking at delta percentages under 4K shows that AMD’s variance has once again risen slightly compared to the variance at 2560x1440, but not significantly so. The 290X CF still holds under 10% here.

Bioshock Infinite Crysis 3
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  • Spunjji - Friday, October 25, 2013 - link

    Word.
  • extide - Thursday, October 24, 2013 - link

    That doesn't mean that AMD can't come up with a solution that might even be compatible with G-Sync... Time will tell..
  • piroroadkill - Friday, October 25, 2013 - link

    That would not be in NVIDIA's best interests. If a lot of machines (AMD, Intel) won't support it, why would you buy a screen for a specific graphics card? Later down the line, maybe something like the R9 290X comes out, and you can save a TON of money on a high performing graphics card from another team.

    It doesn't make sense.

    For NVIDIA, their best bet at getting this out there and making the most money from it, is licencing it.
  • Mstngs351 - Sunday, November 3, 2013 - link

    Well it depends on the buyer. I've bounced between AMD and Nvidia (to be upfront I've had more Nvidia cards) and I've been wanting to step up to a larger 1440 monitor. I will be sure that it supports Gsync as it looks to be one of the more exciting recent developments.

    So although you are correct that not a lot of folks will buy an extra monitor just for Gsync, there are a lot of us who have been waiting for an excuse. :P
  • nutingut - Saturday, October 26, 2013 - link

    Haha, that would be something for the cartel office then, I figure.
  • elajt_1 - Sunday, October 27, 2013 - link

    This doesn't prevent AMD from making something similiar, if Nvidia decides to not make it open.
  • hoboville - Thursday, October 24, 2013 - link

    Gsync will require you to buy a new monitor. Dropping more money on graphics and smoothness will apply at the high end and for those with big wallets, but for the rest of us there's little point to jumping into Gsync.

    In 3-4 years when IPS 2560x1440 has matured to the point where it's both mainstream (cheap) and capable of delivering low-latency ghosting-free images, then Gsync will be a big deal, but right now only a small percentage of the population have invested in 1440p.

    The fact is, most people have been sitting on their 1080p screens for 3+ years and probably will for another 3 unless those same screens fail--$500+ for a desktop monitor is a lot to justify. Once the monitor upgrades start en mass, then Gsync will be a market changer because AMD will not have anything to compete with.
  • misfit410 - Thursday, October 24, 2013 - link

    G-String didn't kill anything, I'm not about to give up my Dell Ultrasharp for another Proprietary Nvidia tool.
  • anubis44 - Tuesday, October 29, 2013 - link

    Agreed. G-sync is a stupid solution to non-existent problem. If you have a fast enough frame rate, there's nothing to fix.
  • MADDER1 - Thursday, October 24, 2013 - link

    Mantle could be for either higher frame rate or more detail. Gsync sounds like just frame rate.

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