Battlefield 3

Our major multiplayer action game of our benchmark suite is Battlefield 3, DICE’s 2011 multiplayer military shooter. Its ability to pose a significant challenge to GPUs has been dulled some by time and drivers, but it’s still a challenge if you want to hit the highest settings at the highest resolutions at the highest anti-aliasing levels. Furthermore while we can crack 60fps in single player mode, our rule of thumb here is that multiplayer framerates will dip to half our single player framerates, so hitting high framerates here may not be high enough.

For our Battlefield 3 benchmark NVIDIA cards have consistently been the top performers over the years, and as a result this is one of the hardest fights for any AMD card. So how does the 290X fare? Very well, as it turns out. The slowest game for the 290X (relative to the GTX 780) has it losing to the GTX 780 by just 2%, effectively tying NVIDIA’s closest competitor. Not only is the 290X once again the first single-GPU AMD card that can break 60fps average on a game at 2560 – thereby ensuring good framerates even in heavy firefights – but it’s fully competitive with NVIDIA in doing so in what’s traditionally AMD’s worst game. At worst for AMD, they can’t claim to be competitive with GTX Titan in this one.

Moving on to 4K gaming, none of these single-GPU cards are going to cut it at Ultra quality; the averages are decent but the minimums will drop to 20fps and below. This means we either drop down to Medium quality, where 290X is now performance competitive with GTX Titan, or we double up on GPUs, which sees the 290X CF in uber mode take top honors. This game happens to be another good example of how the 290X is scaling into 4K better than the GTX 780 and other NVIDIA cards are, as not only does AMD’s relative positioning versus NVIDIA cards improve, but in heading to 4K AMD picks up a 13% lead over the GTX 780. The only weak spot here for AMD will be performance scaling for multiple GPUs, as while the 290X enjoys a 94% scaling factor at 2560, that drops to 60% at 4K, at a time where NVIDIA’s scaling factor is 76%. The 290X has enough of a performance lead for the 290X CF to hold out over the GTX 780 SLI, but the difference in scaling factors will make it cut close.

Meanwhile in an inter-AMD comparison, this is the first game in our benchmark suite where the 290X doesn’t beat the 280X by at least 30%. Falling just short at 29.5%, it’s a reminder that despite the similarities between 290X (Hawaii) and 280X (Tahiti), the performance differences between the two will not be consistent.

Looking at our delta percentages, this is another strong showing for the 290X CF, especially as compared to the 280X CF. AMD has once again halved their variance as compared to the 280X CF, bringing it down to sub-10% levels. This despite the theoretical advantage that the dedicated CFBI should give the 280X. However AMD can’t claim to have the lowest variance of any multi-GPU setup, as this is NVIDIA’s best game, with the GTX 780 SLI seeing a variance of only 6%. It’s a shame not all games can be like this (for either vendor) since there would be little reason not to go with a multi-GPU setup if this was the typical AFR experience as opposed to the best AFR experience.

Finally, looking at delta percentages under 4K shows that AMD’s variance has once again risen slightly compared to the variance at 2560x1440, but not significantly so. The 290X CF still holds under 10% here.

Bioshock Infinite Crysis 3
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  • mr_tawan - Tuesday, November 5, 2013 - link

    AMD card may suffer from loud cooler. Let's just hope that the OEM versions would be shipped with quieter coolers.
  • 1Angelreloaded - Monday, November 11, 2013 - link

    I have to be Honest here, it is beast, in fact the only thing in my mind holding this back is lack of feature sets compared to NVidia, namely PhysX, to me this is a bit of a deal breaker compared for 150$ more the 780 Ti gives me that with lower TDP/and sound profile, as we are only able to so much pull from 1 120W breaker without tripping it and modification for some people is a deal breaker due to wear they live and all. Honestly What I really need to see from a site is 4k gaming at max, 1600p/1200p/1080p benchmarks with single cards as well as SLI/Crossfire to see how they scale against each other. To be clear as well a benchmark using Skyrim Modded to the gills in texture resolutions as well to fully see how the VRAM might effect the cards in future games from this next Gen era, where the Consoles can manage a higher texture resolution natively now, and ultimately this will affect PC performance when the standard was 1-2k texture resolutions now becomes double to 4k or even in a select few up to 8k depth. With a native 64 bit architecture as well you will be able to draw more system RAM into the equation where Skyrim can use a max of 3.5 before it dies with Maxwell coming out and a shared memory pool with a single core microprocessor on the die itself with Gsync for smoothness we might see an over engineered GPU card capable of much much more than we thought, ATI as well has their own ideas which will progress, I have a large feeling Hawaii is actually a reject of sorts because they have to compete with Maxwell and engineer more into the cards themselves.
  • marceloviana - Monday, November 25, 2013 - link

    I Just wondering why does this card came with 32Gb gddr5 and see only 4Gb. The PCB show 16 Elpida EDW2032BBBG (2G each). This amount of memory will help a lot in large scenes wit Vray-RT.
  • Mat3 - Thursday, March 13, 2014 - link

    I don't get it. It's supposed to have 11 compute units per shader engine, making 44 on the entire chip. But the 2nd picture says each shader engine can only have up to 9 compute units....?
  • Mat3 - Thursday, March 13, 2014 - link

    2nd picture on page three I mean.
  • sanaris - Monday, April 14, 2014 - link

    Who cares? This card was never meant to compute something.

    It supposed to be "cheap but decent".
    Initially they made this ridiculous price, but now it is around 200-350 at ebay.
    For $200 it worth its price, because it can be used only to play games.
    Who wants to play games at medium quality (not the future ones), may prefer it.

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