Image Quality - Xbox 360 vs. Xbox One

Before I get to the PS4 comparison, I wanted to start with some videos showcasing the improvement you can expect from launch day titles that are available on both the Xbox 360 and Xbox One. I turned to Call of Duty: Ghosts for this comparison as it’s broadly available on all platforms I’m comparing today.

Note that cross platform launch titles, particularly those available on previous generation consoles, end up being the worst examples of what’s possible on a next-generation platform. For the most part they’re optimized for the platform with the larger installed base (i.e. prior-gen hardware), and the visual uplift on new hardware isn’t as much as it could be. I’d say my subjective experience in playing a lot of the launch titles on Xbox One and PS4 mirrors this sentiment. Basic things like not having accurate/realistic cloth physics in games like CoD: Ghosts just screams port and not something that was designed specifically for these next gen systems. Just as we’ve seen in prior generations, it’s likely going to be a good 12 - 24 months before we see great examples of games on this new generation of hardware.

Now that I’ve adequately explained why this is a bad comparison, let’s get to the comparison. I’ve captured HDMI output on both consoles. They were both set to full range (0-255), however I had issues with the Xbox One respecting this setting for some reason. That combined with differences across Ghosts on both platforms left me with black levels that don’t seem equalized between the platforms. If you can ignore that, we can get to the comparison at hand.

All of these videos are encoded at 4K, with two 1080p captures placed side by side. Be sure to select the highest quality playback option YouTube offers.

The first scene is the intro to Ghosts. Here you can see clear differences in lighting, details in the characters, as well as some basic resolution/AA differences as well (Xbox 360 image sampleXbox One image sample).

The second scene is best described as Call of Duty meets Gravity. Here the scene is going by pretty quickly so you’re going to have to pause the video to get a good feel for any differences in the platforms. What’s most apparent here though is the fact that many present day users can likely get by sticking with older hardware due to the lack of titles that are truly optimized for the Xbox One/PS4.

Now getting to scenes more representative of actual gameplay, we have Riley riding around wanting badly to drive the military vehicle. Here the differences are huge. The Xbox One features more realistic lighting, you can see texture in Riley’s fur, shadows are more detailed and there seems to be a resolution/AA advantage as well. What’s funny is that although the Xbox One appears to have a resolution advantage, the 360 appears to have less aliasing as everything is just so blurry.

Speaking of aliasing, we have our final IQ test which is really the perfect test case for high resolution/AA. Once again we see a completely different scene comparing the Xbox One to Xbox 360. Completely different lighting, much more detail in the environments as well as objects on the ground. The 360 version of Ghosts is just significantly more blurry than what you get on the One, which unfortunately makes aliasing stand out even more on the One.

Even though it’ll be a little while before we get truly optimzed next-gen titles, there’s an appreciable improvement on those games we have today for anyone upgrading from an older console. The difference may be more subtle than in previous generations, but it’s there.

Performance - An Update Image Quality - Xbox One vs. PlayStation 4
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  • dillingerdan - Wednesday, November 20, 2013 - link

    I know it might be due to constraints right now, but can you test power consumption when being used for passing TV through? I would like to know how viable an option that is, considering you need 3 pieces of electronics for it to run (TV, Xbox One and "Cable box"). I'm guessing its going to be similar to idle consumption... Which, if it is, is WAY too high just to add a bit of voice control/fantasy sports overlay. Just a pity they didn't integrate a similar experience into the Media Centre part of windows.
  • brickmaster32000 - Saturday, November 23, 2013 - link

    Worrying about power consumption, especially just as it passes cable though, is really just looking for problems. If the added cost from power is going to be ridiculously small and if its really a concern you would be better off ditching cable for things like Netflix and if you are actually worried about the generation of the power you would save more power by just watching one less show every day..
  • Spunjji - Tuesday, November 26, 2013 - link

    I would say that it's not, really. They're advertising this as a useful feature, but if it's adding 50% to your overall TV watching power draw that's a pretty significant concern from various perspectives.
  • brickmaster32000 - Tuesday, November 26, 2013 - link

    Lets be pessimistic and assume it actually did add 50% of the power draw, which it almost certainly isn't. From what I can find LCDs draw only around 70 watts which means your xbox would be drawing 35 watts. Even if you left your tv on 24/7 all year at th average that the EIA lists for this year of 12.07 cents per killowatt hour that only come up to $37.01. Thats a pathetic amount to be worrying about when you are about to drop $400 -500 just on a system to play games and then $60 per game. This is not a reasonable concern this is looking for faults to complain about.
  • tipoo - Wednesday, November 20, 2013 - link

    Will you be doing one for the PS4 Anand? And will there be a Maxi to this Mini review? :P

    Thanks
  • tipoo - Wednesday, November 20, 2013 - link

    Also, any guess on the Wii U shader count based off the die shot?

    http://www.conductunbecoming.ie/wp-content/uploads...
  • bill5 - Wednesday, November 20, 2013 - link

    protip, it's 160 shaders.

    wii u fans dont like this, but it is fact.
  • tipoo - Wednesday, November 20, 2013 - link

    I think so too. Also 8 ROPs and TMUs.
  • Wolfpup - Wednesday, November 20, 2013 - link

    160 is known for sure? And I assume this is...what, AMD's Direct X 10 part? I can barely remember what the norm was for that...
  • tipoo - Wednesday, November 20, 2013 - link

    Something like a Radeon 4600 series, yeah.

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