Epic Games' Unreal Engine, which powers games like Gears of War, Bioshock, and Infinity Blade among many others, is officially coming to Mac OS X in the September 2011 beta of the Unreal Development Kit (UDK).

The announcement notes that UDK support for OS X is just a "preview" of its OS X support, but when support is finally implemented in full it should help developers target multiple platforms more easily with their releases, as Valve is currently doing with its Source Engine-based games.

Further down in the post is some other news that should be interesting to iOS gamers: the kit enables multi-display support for iOS devices via HDMI and AirPlay, meaning that (with developer support) you can play Unreal-based games on a TV or other display. A niche feature for now, but one with interesting potential implications for the future.

Source: Unreal Development Kit site

POST A COMMENT

8 Comments

View All Comments

  • Pessimism - Tuesday, September 20, 2011 - link

    Mac gamers everywhere will be able to enjoy the best that 1998 has to offer. Reply
  • jordanclock - Tuesday, September 20, 2011 - link

    That joke might have made sense 10 years ago, but today there are plenty of games that come out for Mac AND they have the hardware to run them. Reply
  • retrospooty - Tuesday, September 20, 2011 - link

    "That joke might have made sense 10 years ago, but today there are plenty of games that come out for Mac AND they have the hardware to run them. "

    They do have the hardware, yet still run 40-60% slower than comparable equpped PC's with the exact same hardware. Check reviews and benchmarks
    Reply
  • B3an - Tuesday, September 20, 2011 - link

    Yeah and the OS to run them... 50% slower. Lulz.

    ...IF it can even run them in the first place. OSX supports an old OpenGL version that has nothing on DX11.
    Reply
  • Spivonious - Tuesday, September 20, 2011 - link

    The Unreal engine is used by many modern games. Mac users might not have the top-end graphics cards, but the hardware can definitely handle modern games on lower settings. Reply
  • phatboye - Tuesday, September 20, 2011 - link

    COrrect me if I'm wrong but UE has always been able to run on Macs ever since the first engine. I do remember hearing rumors that there was some licensing problems with UE3 that prevented it from being released on Mac/Unix platforms but the engine has always been technically able to run on them. Reply
  • ViRGE - Tuesday, September 20, 2011 - link

    Until now UE3 has never been available on the Mac. While the underpinnings may have been waiting in the wings, it's just now after 4 years that it's available to developers. Reply
  • siberia.shalasaska - Wednesday, September 21, 2011 - link

    MAC supposely not built for hardcore-graphic-eater computer.

    it's only used for designing the SKIN overall.

    a simple analogue:

    Mac = create skin based on photoshop or any other software. |more like style
    Win = create and render naked object. |more like performance
    Reply

Log in

Don't have an account? Sign up now