Using the updated metric for power usage, where I factor in maximum brightness and screen area and not just power usage, the ASUS PQ321Q falls right in the middle of the pack. For both maximum and minimum brightness it does OK but not incredible in comparison to other displays. With the greater transmission of IGZO I would have thought I might see better numbers from the ASUS, but I imagine power usage was very low on the list of concerns relative to other performance numbers.

Overall the ASUS PQ321Q draws a relatively average amount of power compared to other displays.

Candelas per Watt

LCD Power Draw (Kill-A-Watt)

For testing input lag, I’m again reduced to using the Leo Bodnar lag tester over HDMI. This also means that the ASUS will have to scale the 1080p signal to be 2160p and fill the screen. Unlike before, I think this might be a more accurate test as many people will not be gaming at 2160p yet. Looking at the gaming numbers that our Ian Cutress found with a 4K display, you might want to run at 1080p for a little bit until setting up a 4x Titan rig becomes more affordable. Then again, if you can afford the ASUS PQ321Q, you might be buying a 4x Titan setup as well.

Back to the actual data, and the ASUS comes in at 28.93 ms of lag on average for the 3 measurement locations. This is better than the Dell U3014 monitor does, but slower than the BenQ XL2720T that is a native 1080p display. Given that you have scaling going on here, this actually is a pretty decent result I think.

Processing Lag Comparison (By FPS)

Despite my GPU only being a GTX 660 Ti, I did try out a little bit of gaming on the ASUS. One question that was debated in Ian’s round-up was the necessity of MSAA at 4K resolutions. Measuring just now, I sit exactly 2’ away from the ASUS PQ321Q, with my eyes around dead center on the display. Turning on Half Life 2 (look, I’m not much of a gamer!), I can easily see the difference between no MSAA, 2x and 4x MSAA. The pixel density would need to be even higher, or I’d need to sit further away, for MSAA to not make a difference.

Without MSAA things still looked very sharp overall, but jagged lines are easy to spot if I look for them. You might be able to more easily get away with 2x or 4x instead of 8x MSAA, but you’ll want to have it enabled. Beyond that, the PQ321Q worked well for my casual gaming. Nothing recognized the display correctly at first, perhaps because of MST, but once in the game you can properly select the 3840x2160 resolution for it.

At the request of a commenter I'm adding some PixPerAn photos, trying to show best and worst case results. I've not used PixPerAn at all before, so feedback would be great. If I've done something wrong with it, I'll try to correct it ASAP.

Looking at the gamut, we see a value that indicates full sRGB gamut coverage. From our earlier images of the CIE diagram we know we don’t have full coverage of red, blue and magenta. It seems the extra green/yellow/orange section is large enough that we get a value that indicates a volume equal to the sRGB space, but some of that volume is an area outside of sRGB. It is close to the sRGB area, but not quite.

Display Uniformity ASUS PQ321Q Conclusions
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  • Sancus - Saturday, August 10, 2013 - link

    You can't really compare multiple monitors to a single one. Some people are comfortable with 3x30" monitors on their desk, other people may not even have space for that many 30 inch monitors or might think it awkward. The pixel density of this monitor is much higher than a 30" 1600p monitor, and that matters to many people.

    Not to mention, driving 7680x4800 for gaming is basically impossible without turning settings down to low in every game and having 4x Titans. 3840x2160 consumes enough GPU power as it is, and 3x1600p is more than 4 times the number of pixels! And then there's the issue of bezels, which some people hate. If you're comfortable with multiple monitor gaming, this screen probably isn't for you. So it's all down to personal preference.
  • twtech - Sunday, August 11, 2013 - link

    4k will be a bigger deal for the 100" TV sets that will be mainstream a few years from now.
  • EclipsedAurora - Thursday, August 15, 2013 - link

    Hey! There's no need of HDMI 2.0. HDMI 1.4 is already 4K capable long before DP supporting it!
  • pauljowney - Sunday, January 5, 2014 - link


    Hi,

    That,s a great gaming monitor site and every new habit begins with mental shifts and thank you very much for your instruction it,s very helpful or If you want to know more here is you Get Good information..
    http://www.bestgamingmonitorshq.com
  • pauljowney - Sunday, January 5, 2014 - link


    Hi,

    That,s a great gaming monitor site and every new habit begins with mental shifts and thank you very much for your instruction it,s very helpful or If you want to know more here is you Get Good information..
    http://www.bestgamingmonitorshq.com
  • platinumjsi - Friday, January 17, 2014 - link

    How do you find images and videos are handled? I have a rMBP and I find that neither are outputed pixel for pixel rather scaled with the rest of the desktop, is this the same on windows or are images and videos rendered pixel for pixel?

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